LAYAANIMATION:COMPRESSION_04îā¸+=L7‰=ÍĖĖ=ÍĖĖ=E€€€€˙78˙ˇ¸€€€€˙78˙ˇ¸€€€€8Í4Ä9˛3€€€€8Í4Ä9˛3*žÜģ}¸Áĩ*žÜģ}¸Áĩ 7(¸ 4ššˇ5ĩޞĨ¯šˇ5ĩޞĨ¯:6k¸{3—š*:Ü7}4Á1*:Ü7}4Á1ˆ6T¸¤3šš;59Ž6Ĩ3š;59Ž6Ĩ3 7(¸ 4šeA$AeA$A&9瀀 ;l:€€ ;l:Ū9oš € €eŊ$Ŋ € €eŊ$Ŋ€ž9ąš€€ ŋlž€€ ŋlž€€&9ēÃ:Vž†¨7Ã:Vž†¨7ėē.ĩą-ķ5 4Öˇ1œ?0 4Öˇ1œ?0˛ēļž-/6ÃļV:†$ŗÃļV:†$ŗÉē´ĩ­-6 ¸Ö;1 >´ ¸Ö;1 >´ėē.ĩą-ķ5 €€€€îĩˇ-.}瀀€€îĩˇ-.}ē €€€€Ÿ )Žĩx쀀€€Ÿ )Žĩxģ €€€€ŸĻĸ0̿쀀€€ŸĻĸ0Ģæģ €€€€&€W€#Ģü쀀€€&€W€#Ģüģ €€€€Ų1Š2ˇĩ瀀€€Ų1Š2ˇĩē €€€€€€ ĩ—쀀€€€€ ĩ—쀀€€˙¸ ?: €€€€˙¸ ?: Ũ€&€>€&€˜'€ €€Q. ŨĨ€€Q. ŨĨ &€&€‡(€€&&‡(€ € ‡(.L€€.L€€‡(€ €€Ī-(¤É €€Ī-(¤É  ,€€&,€€&) €€ €€)*€)€)€&&&&)€€Ė1áĒŪ¨€€Ė1áĒŪ¨€€ž.€€ž.€€P3€€P3€€ 4&€€&€€ 4 € €€ 4€€L&L& 4€€a+$í(€€a+$í( L€€ L€€˜'€€& €& ˜'€€&€€&˜' L€€ L€€˜'€€€Q. Ũ%€€Q. Ũ%) L€) L€‡(€€€‡(€€€&€€&‡(3€€3€€‡(€€Ī-(¤É €€Ī-(¤É €&€€&€)€€€)€€€) €&€ €&€)€€Ē0G!€(€€Ē0G!€(€€ˇ%€˛€€ˇ%€˛<<<<<<˙;˙;˙;˙;˙;˙;˙;˙;<˙;˙;<˙;<<˙;<<<<<<<< <<˙;<<˙; ˙;˙;<˙;˙;< <˙;<<˙;< ˙;˙;˙;˙;˙;˙; ˙;˙;<˙;˙;< <<˙;<<˙;<˙;˙;<˙;˙;˙;<<˙;<<<<<<<<<<<<<<<<<<<<˙;˙;<˙;˙;<<<<<<<<<˙;<<˙;<<<<<<˙;˙;˙;˙;˙;˙;<<<<<<˙;<<˙;<< ANIMATIONS qbz_attack Bip001 Spine1 transform localRotationBip001 L ClavicleBip001 L UpperArmBip001 L Forearm Bip001 L HandBip001 L Finger0Bip001 L Finger01Bip001 L Finger1Bip001 L Finger11Bip001 L Finger2Bip001 L Finger21Bip001 R ClavicleBip001 R UpperArmBip001 R Forearm Bip001 R HandBip001 R Finger0Bip001 R Finger01Bip001 R Finger1Bip001 R Finger11Bip001 R Finger2Bip001 R Finger21 Bip001 Prop1Point001 localPosition localScale